![]() And after that you name your faction.Īzrac(Even their faction would have the standard name "Azrac Empire") In my race mix you have 2 race slots,one is the Primary Race, from which you can recruit all units from tier 1 to tier 4,while from the Secondary Race, you can recruit only T1 and T2 units. I would have really liked the Race and Faction concept divided.Ī faction,like the High Elven Court,could be made of more than 1 race, but, in Single Player skirmish, the player may have the possibility to play either pure-racial factions, either mixed factions,through Race mix. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link "Domain system allows cities and castles (what are these castles, I wonder) to expand player’s area of control and acquire resources.Landscape changing plays an important role allowing player’s class to use lands, natural resources and wonders more effectively."įlying units land between battle turns - to avoid exploits. Each class will also have a quite big skill tree. ![]() ![]() I'm slightly disappointed, but naval battles were never fun in both AoW and HOMM.Ĭlass units are unlocked by researching them, and they come somewhat later than racial units. This is a nice alternative the the frontal siege assault and is also inline with historic sieges.įrom what I understand, transport ships will work like in Warlock. This gives garrisons a stronger incentive to make break out attacks. ![]() Relating to sieges: attackers are now able to wear cities out by camping outside a city’s surrounding farmlands. The issue was, apart from realism(tiny cities), that it was often frustrating to run a marathon at the start of a siege.įor open field battles, the 6 directions are maintained. Each stack (max 6 units, down from 8) starts some distance from the others. ![]() If stacks from adjacent hexes attack, they are simply spread out. I've been reading some developer replies on the official forums. ![]()
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